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Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts
Thursday, August 14, 2008
Warhammer The Age of Reckoning is Upon Us!
So that brings up a lot of questions such as which class and faction to choose? Oh the choices the choices...what ever will we do? Luckily there has been lots of whispers around that it really shouldn't matter as all classes are apparently fun and at the very least capable if not 100% well balanced. Realistically it's a given things won't be 100% balanced class wise, but it is the folks over at Mythic Studio and while I'm slightly uneasy about the companies backbone being EA at the very least it should be fun and balanced quality RVR MMORPG or MMO if you will. That's enough for a lot of us. Hopefully Mythic will be able to leverage things it's learned from DAOC to make Warhammer just that much more special to us all in the end. It'll be very interesting to see how big the RVR will be and if it can match or better yet surpass the epic DAOC scrimmages that took place between the different factions. Now the waiting and counting down begins. The only question remaining is "Are you ready?" I know I will be.
Warhammer Key Features
# Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a rich setting for hundreds of thousands of players to experience the epic nature of war and the glory of battle.
# Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
# Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
# Engage in four levels of RvR combat:
- Skirmishes: Incidental PvP combat
- Battlefields: Objective-based battles in the game world
- Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
- Campaigns: The invasion of enemy lands culminating in the assault on their capital city
# Undertake a wide variety of PvE quest types related to an army's war efforts, including:
- Public quests that benefit from the participation of the entire army
- Conflict quests that pit players against an enemy with opposing goals
- Branching quests that let you choose the outcome of the quest and your reward
- Xmas quests that reward exploration with high value loot
# A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and Morale Skills (combat options that increase in power when the momentum of battle is in your favor).
# Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their character truly unique.
# Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, and major story plotlines.
# Online play requires a subscription and Internet connection.
# Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
# Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the same map in support of the greater war.
# Engage in four levels of RvR combat:
- Skirmishes: Incidental PvP combat
- Battlefields: Objective-based battles in the game world
- Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
- Campaigns: The invasion of enemy lands culminating in the assault on their capital city
# Undertake a wide variety of PvE quest types related to an army's war efforts, including:
- Public quests that benefit from the participation of the entire army
- Conflict quests that pit players against an enemy with opposing goals
- Branching quests that let you choose the outcome of the quest and your reward
- Xmas quests that reward exploration with high value loot
# A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and Morale Skills (combat options that increase in power when the momentum of battle is in your favor).
# Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their character truly unique.
# Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, and major story plotlines.
# Online play requires a subscription and Internet connection.
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